The Rise of Virtual Reality Experiences

Virtual-Reality

When Facebook bought virtual reality company Oculus in early 2014, virtual reality blew up. Now users can experience anything, anywhere through the power of this new medium. Whether they are painting a picture with a virtual reality paint brush, walking through a building that has not yet been built, or enjoying their favorite video game in a more realistic light, virtual reality has changed technology as we know it.

As it becomes more mainstream, the virtual reality trend is becoming more and more popular – especially among a core, technology savvy subset, namely gamers. And, they are willing to pay for it. A recent study done by Newzoo indicates that 11% of people in 12 western countries are considering purchasing virtual reality gear by the end of the year. Already, the awareness of consumer virtual reality is higher than the average consumer may even expect. With viral videos displaying the possibilities, and individuals discovering for themselves how user-friendly the hardware is, the response is growing.

According to the insights shared in the Newzoo report, consumers are willing and prepared to spend some serious dough on VR products. High-end virtual reality hardware ($600 and more) has been available since the beginning of the year for pre-order and sales will inevitably skyrocket towards the holidays. The Newzoo report suggests that an unexpected 16% of Spaniards, 12% of Americans and 10% of British are stating their interest to purchase VR equipment in the next six months.

This year, virtual reality has made its way into the consumer marketplace where even the most inexperienced user can test it out and get a feeling for this progressive medium. Although in most cases virtual reality hardware is pricey, eventually it will become more affordable and lend itself to create endless options for businesses and individuals alike. Much like the iPod or iPhone back in the early 2000s, new and affordable virtual reality options are on the horizon. The virtual reality hardware we have today is unquestionably the best and most affordable VR technology of its kind. Yet, the opportunities for what’s to come are even greater (with growing potential) than anything we have seen up to this point.

So what does this mean for your enterprise? Although, in some ways, virtual reality has just arrived, there are already countless opportunities for your company to jump on the prospects. We built Crafter CMS to deliver high-performance, unique digital experiences across all online channels. And we are certain that virtual reality is the next big digital channel.

If you are interested in learning more about the current state of virtual reality or how the award-winning Crafter CMS platform can help your enterprise create virtual reality experiences, give us a shout.

Amanda brings more than five years of successful marketing experience to Crafter Software. In addition, she held positions in sales, customer service, and design previously in her career. Amanda also successfully established an independent photography business and small online jewelry business. Her wide range of experience brings new ideas and fresh perspectives to the company. Amanda holds a BFA in Photography and Fine Arts from Frostburg State University, where she was awarded a prestigious scholarship for her design skills.

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